As one of the most beautiful mobile game in 2014, Monument Valley offers you the chance to manipulate impossible architecture and guide a silent princess through a stunningly beautiful world. Everything seems so gorgeous in Monument Valley, you will guide the silent princess Ida through mysterious monuments, uncovering hidden paths, unfolding optical illusions and outsmarting the enigmatic Crow People.
Monument Valley is available at Google Play and APP Store with the price of $3.99, intersted gamers can download the game through the links below.
And for those who are playing the game, is there any trouble blocking your way? So here goes the collection of our Monument Valley Strategy Guides, Tips, Hints, and Walkthrough!
Get an overall View of the Map and Find Anything Useful
Monument Valley is a world full of nothing but optical illusions. It isn't about what you're looking at and more of how you look at it. That being said, if you find yourself stuck on an obstacle, be sure you're looking at it from all angles. Sometimes a staircase or a connection is made at one angle that completely disappears from view in another.
One of the first things you should do before moving Ida around too much is explore around you. If there are things you can rotate and move, check them out before deciding what is the best course to steer Ida on. Make note of any switches as well. You can't interact with these but Ida can. It's typically a good idea to make that your first goal, get Ida to any objects only she can interact with.
And look for buttons, stairs, ladders, and doorways – These are objects that you cannot interact with directly, but Ida can. If you’re having trouble finding the correct path, see if there is a button Ida can step on, a doorway she can enter, or a set of stairs or ladder she can climb. Ladders are indicated by parallel lines drawn into the side of a wall. They’re easy to overlook at first glance.
Make Full Use of the Switches and Cranks
There are some chapters in which Crow people will attempt to undo switches that you've pressed the second you step off of them. In these kinds of scenarios you have to find a way to stop them. Typically that comes in the form of a pulley or barricade that you can hold just long enough to divert them. Then timing becomes key.
These visual cues will always indicate a movable object. Monument Valley requires moving pieces of, and at times the entirety of, each level. However, you can only move the parts of the world that are designed to move. The two recurring types of constructions that can be interacted with are: cranks / wheels, which rotate a related world piece, and protruding circles, which indicate that you can move the entire object which has circles on it. The direction of the circles indicates which way the object can be moved.
The other main difference between these two constructions: areas controlled by cranks can only be moved when Ida is not standing on them. Areas moved via protruding circles can be adjusted at any time, even if Ida is on top of them, and they are often used to move Ida to a new location.
When using cranks, remember – You can move an area with cranks if another creature, like a Crow Person, is standing or walking across it. Also, a quick and easy way to tell what section of the tower will be moved by a crank is to look for a slightly discolored spot. It will always be—if not a different color entirely—slightly lighter in color than the surrounding area. This is helpful when trying to trap Crow People.
Crows are all about timing and trickery
Crows are for lack of a better term, harmless. They do however get in the way a lot so that you can't walk through a Crow Person, so if one is patrolling an area you need to get through, search for a way to either 1) get around him or 2) move him out of your way.Sometimes it takes a bit of trickery and timing to get around them. For the most part this can be done by timing your taps to move Ida around them. If there is a persistent Crow person, you may have to try and find a way to block them off before bringing Ida into the thick of things. Most of the time there's a section of monument that can be raised to obstruct their paths.