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Game Introduction:

The Hobbit: Kingdoms of Middle Earth is Kabam's latest strategy warfare game both available for Android and iOS. Since its release this year, we had been playing the game and have a full understanding of how the game works. Use our strategy guide and tips to build your city and conquer other players.


Week One

  • When you are a new player, you will get Beginner’s Protection for 7 days or until you upgrade your Keep to level 5, whichever happens first. During this time, you cannot be attack by other players, so it is a great opportunity to build up your city and train troops.
  • Knock out the quests that ask you to construct buildings first, then shift your focus to building up your resource generation. Expanding your city, training troops, and keeping your troops fed all rely on the resources you bring in.
  • Wood will be important very early in the game, but food is generally the main resource of the game. Accordingly, leveling up your farms should be your top priority. By the end of your first week, your food-per-hour should be about double your income rate on the other resources.
  • Your second priority should be unlocking new troops. This requires building upgrades and research.
  • Join a decent alliance so they can help protect you from other players.

City Basics

  • Build more homes (5 or 6) to increase your city’s population limit. Higher level homes will raise the limit further. Bigger populations can support bigger armies and higher level resource-generating buildings.
  • Build more Barracks (11 or 12) to train troops faster. Higher level Barracks can train higher tier troops and give a further bonus to how fast you can train troops.
  • Homes and Barracks are the only buildings you can build multiples of within the same city. The best ratio of Homes to Barracks depends on your play style. Generally, players who can tend to their city regularly benefit most from a high Barracks count to be able to train troops quickly while players who play less frequently can take advantage of the bigger but slower to train armies that more Homes can support.
  • You can train offensive troops, defensive troops, research, and upgrade buildings at the same time —the timers for each task type are independent from each other.
  • When your heroes are idle, assign them to positions that will boost your production.
  • Your actual population is a percentage of your population limit based on how happy your people are. Happiness is basically 100% minus the tax rate. Early in the game, leaving the tax at its default value is fine. As you progress, you should lower your taxes to maximize your actual population. Your goal should be around a 5% tax rate, just make sure your gold income covers your gold upkeep.



Might is how players and alliances are ranked. Troops in your army contribute to your might but will also eat some of your food every hour for upkeep.

  1. Porters: 1 might / 2 upkeep
  2. Carts: 0 might / 4 upkeep
  3. Wagons: 0 might / 8 upkeep
  4. Tier 1 troops: 4 might / 4 upkeep
  5. Tier 2 troops: 16 might / 8 upkeep
  6. Tier 3 troops: 24 might / 16 upkeep
  • Though Carts and Wagons do not contribute to your might, they are needed to transport resources between your cities.
  • If you run out of food, your existing troops will be fine (even without their upkeep) but you won’t be able to train more troops.

Defending Your City

  • Your Keep allows you to hide your troops. Hidden troops will not defend the city. This means the player attacking you will be able to steal your resources for free, but you also will not risk losing your troops in combat. You should only unhide your troops if you have resources you want to protect and you think you’ll win the battle.
  • Wall Troops can defend your city but cannot be used to attack others. They do not have any upkeep and they contribute quite a bit of might, but it only takes one strong player to wipe them all out. As a general rule, offensive troops will give you more bang for your buck. Training 200 or so of each type is useful for preventing Cart attacks but you should only train more if you still have resources left after training all your offensive troops.
  • Higher level Watch Towers give you more information about incoming attacks. Eventually, you will be able to see exactly what troops and hero are about to attack your city.

Attacking Cities, Goblins, and Wilds

  • Attacking others is very important for bringing in resources. Just pick your battles wisely, as attacking players who are stronger than you can be a waste of your troops and encourage them to seek revenge on your city.
  • Your hero has a huge impact on the success of your attacks, so you should always use your highest-level hero when attacking.
  • The different troop types form a rock-paper-scissors relationship of advantages and disadvantages with each other:
  1. Ranged are good against Foot
  2. Foot are good against Mounted
  3. Mounted are good against Ranged
  • Type advantages are less important than a unit’s tier. That is, a unit can generally beat all units that belong to a lower tier.
  • Might isn’t everything. Type advantages and your hero can turn the tide of battle in your favor. If you are going to attack a player with more might than you, sending a scout first will reveal the contents of their defense and you can train an army tailor-made to take theirs down.
  • You can attack Goblin Camps for extra resources. Level 1–6 Goblin Camps can be attacked with a minimal number of troops and still be worth the resources you’ll gain. Level 7–9 Camps are generally not worth the resources you’ll gain because of how many troops you will lose. Level 10 Camps should be attacked with 8–10 thousand troops.
  • Wilds are a great way to boost your resources. Grasslands and Lakes contribute to your food production. Each level of Wild will boost your production by 5% (up to 50% for a level 10 Wild).
  • You can only have as many Wilds as the level of your Keep.

Train Troops Faster

  • Decreasing the time it takes to train troops can make a huge difference in your combat success. Shaving a few seconds off each troop adds up quickly when you are training armies of thousands. Remember that each of these tips apply on a per-city basis. Buildings only give training speed bonuses in the city they are built in.
  • Higher level Barracks unlock better troops for the entire city. You only need to upgrade one of your Barracks to unlock new troops, but upgrading your other Barracks will still help you train troops faster.
  • Each level of each Barracks in a single city contributes the same bonus to training speed. For example, a city with 1 level 5 Barracks will train troops at the same speed as a city with 5 level 1 Barracks. However, each additional Barracks lets you queue an additional stack of troops, so go for quantity first. You can upgrade one of your Barracks to unlock troops and wait until you’ve hit your desired quantity before upgrading the rest.
  • Researching “Siege Weapons” at the Academy improves the training time for all troop types.

Efficient Food Strategy for Two Cities

The first city should focus only on Ore, Wood, and Stone. This is where you will house all of your troops. The second city should focus entirely on Food. You should train your troops here and then transfer them to your first city so they don’t eat your food supply for their upkeep. This strategy takes advantage of the fact that you can use existing troops just fine even when you can’t pay their food upkeep. Using this strategy allows you to significantly increase the size of your army because you no longer need to feed them!

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Source: AppGoer

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